THE ANCIENT MEDITERRANEAN 2.5 http://www.tam.info.ms/ This file will become the TAM_Readme.txt. ************************************************************* KNOWN PROBLEMS: - C3C scenario barbarian activity BUG *** The barbarian activity level will be set the same as your last random game. You can reset it by starting a dummy random game with the desired barbarian activity level and then starting TAM. The setting is then retained in the .sav file. - AINoPatrol=0 *** This setting affects barbaian behavior. If you have added NoAIPatrol=1 *OR* not added the flag at all to your Conquests.ini file, the barbarians will mostly remain stationary. By adding AINoPatrol=0 the barbarians will roam around and be more dangerous which is much more interesting. They will also attack along other than the NW/SE axis at times. Basically, it restores the barbarian behavior close to or the same as PTW. - Egypt still suffers some disease. (pedia updated) - (the options must be checked on both tech and terrain for apparent *reduced* chance) ************************************************************* CHANGES FROM TAM 2.4: UNITS: See separate TAM_UNITS.txt SCENARIO: - Remove snOOpys from search path. (C3C TAM comes w/ terrain) - Changed titles to TAM 2.5 - Modified search path to work in either ..\Scenarios OR ..\Conquests - Volcanos = 8500 yr eruption period - turns ratio changed subject to further change after player feedback CIV SPECIFIC ABILITIES: - Dacian Tribal Council now reduces War Weariness instead of Pollution; maintenance = 1 - Redistributed the starting techs according to civ abilities - Huns no longer start with Horseback Riding but can still build Hun Raiders from the start - Removed maintenance from: Harbor of Carthage, Military Training, Etruscan Pottery, Aqueduct of Marib, Great Leadership, Gallic Palisades, Temple of Solomon, Quick Adaptation, Dock - Removed building prerequisite from civ-specific wonders that had one - Remove civ traits from: Quay, Island Harbour, Tribal Council, African Caravan House, Dock - Adjusted AI governor preferences to emphasize civ abilities - Harbour of Carthage: Add new "Carthage Circular War Harbor" civilopedia images & text & buldings_sm/lg.pcx - Harbor of Carthage = 150 - Stonehenge = 50 - Ziggurat = 50, remove traits - Military Training = 100, 1 cpt - Nineveh Library = 100 - Gilgamesh = 200 - Etruscan Pottery = 200, 1 cpt - Sphinx = 100 - Riches = 50 - Aqueduct of Marib: 1 cpt - Great Leadership: Guard Cavalry/10 turns, Veteran, 100, 1 cpt - Gallic = 100, 1 cpt - Bravery: 50, + Barb bonus, - larger armies - Temple of Solomon: 100 - Hittite = 50, 1 cpt - Fleece = 50 - Tribalism = 50, 1 cpt - Adaptation = 50, 4cpt - Barbarism = 50, 1 cpt - Alexander's Army: Companion Cavalry/10 turns, Veteran Ground, - army value, 100, 1 cpt - Sail Mastery: 4 cpt - Caravan house = 50 - Dock = 30 TECHS: - Adjusted Architecture, Currency & Espionage coordinates - Added unique icons for techs that did not have one - 1st tier techs above Ancient Age cannot be traded - Marked civ-specific techs as untradeable so they don't show in crpmapstat MAPS: - Set OCN & tech rate the same for all world sizes as fix for World Size Bug - Increase OCN & tech rate to C3C standards - remove mapnotes from resources in random map .biq Mediterranean Large: - removed remaining barbs from 'no barbs' map - Reincluded Dire Wolves on Mediterranean Large - Removed 1 forest tile from Israel start radius - Moved barb camp NE of Picts 2 tiles NE - Moved Goth start 1 tile SW & change forest to grassland - +2 un-named barb camps around Babylon @ 109, 73 - 107,81 - +4 un-named barb camps around Media @ 108,50 - 116,50 - 118,54 - 114,62 - Delete grassland wheat from area around babylon: 101,69 - 106,74 - 111,73 - Delete Parthian barb camp @ 127,77 (Persia) - Delete Samnites barb camp @ 52,70 (Rome) - Change plains to grassland @ 46,70 & 51,69 (Rome) - Delete wheat 41,53; 42,50; 42,56; 38,56 (Etruria) - Delete cattle 42,52; - Delete wheat 110,56 (media) - Add wheat 122,78 (persia) - Add wheat 46,70 (Rome) - Modified terrain NE corner to accommodate Massagetae & added barb camps IMPROVEMENTS: - Pyramids now a Great Wonder (did not work as small wonder) - Pyramids available with Polytheism - Fixed Great Leadership typo (renamed) - Set Dock to proper civilopedia entry - Tribal council has its' own civilopedia & pediaicons entry. Cost reset to 50 shields. - Rework most building images - Temples available at Ceremonial Burial - Pantheon: temple requirement reduced to 4 - Temple of Zeus: temple requirement reduced to 4 - Temple of Zeus: Cult Site in every city - Colosseum = 4 Amphitheaters - Added Imperial Retreat: FP type, Empire specific, Imperialism - Foriegn Ministry = Spy/15 turns - Tourist Attraction = Oracle, Olympic Games RESOURCES/Terrain/Worker Actions: - Adjusted luxuryicons_small.pcx - Changed Elephants to a strategic resource - Added Oil as a strategic resource in the editor and resources.pcx to hide worker actions - Radar Towers & Airfields are no longer a worker option - Civilopedia now uses ingame graphic for Diamonds - Civilopedia now uses Purple for luxury index icon - Fixed issue with missing Imperial Road graphics - Included standard road graphics for players that have odd roads installed - Included modified C3C TerrainBuildings.pcx - New Imperial Roads civilopedia Icons - Added Volcano & Marsh to the civilopedia - Civilopedia resource images now have proper background color - New large game concepts civilopedia icon - New small radar tower & airfield civilopedia icons - Increase elephants appearance to 80 - Tundra: remove Papyrus - Outposts available with woodworking - MARSH/SWAMP: (no player visible differences on premade maps) Swapped graphics Rename Marsh to Swamp (TERR_Swamp) Rename Swamp to Marsh (TERR_Marsh) PediaIcons.txt = TERR_Jungle to TERR_Swamp Updated civilopedia to reference TERR_Swamp Swamp properties unchanged Marsh properties = 3 MP, 2 food, roads, cities, passable, 15% defense, 25% Disease strength, papyrus, purple, clay - Marble = Strategic Adjust luxuryicons_small.pcx Adjust civilopedia Change background color for CP images GOVERNMENTS: (pedia stats updated 2.5e) DESPOTISM: Unit support reduced to 2/2/2 THING LAW: Unit support reduced to 2/1/0, Light War Weariness added, Penalty removed THEOCRACY: Unit support reduced to 2/3/4, unit cost of 1 MONARCHY: Unit support reduced to 2/3/4, unit cost of 2 CITY STATE: Unit support reduced to 0/2/2, unit cost of 3, worker rate 100%, Heavy War Weariness MERCHANT OLIGARCHY: Unit support is 10 free, 0/0/0, unit cost of 3 REPUBLIC: Unit support reduced to 1/2/3, unit cost of 2 EMPIRE: Unit support reduced to 3/6/10, unit cost of 2, Corruption now Communal, Worker rate 200% FEUDALISM: Unit support reduced to 3/2/1, unit cost of 2, 10 free units, Worker rate of 150%, Pop rush DEOIKES RULE: Same as Monarchy, except 7 free units instead of 5 To help offset the reduced unit support limits, Settlers and Scouts no longer require support (workers already did not require support). MISC: - Added modified Rhye's civ color palletes (brighter colors, less pinks, fixes Macedonia palette problem) - Added additional Conquests difficulty levels - Increase combat bonus vs barbarians: Chieftain 400, Warlord 200, Regent 75 - Increase Combat Bonus vs Barbs to 10% for Monarch, Emperor, Demi-God - Included the 'Transport Box Fix' - Added Civilopedia Descriptions for: Harbour of Carthage, Silk Road, Ziggurat - Added GCON_Sacrifice FILES: - \text\civilopedia.txt - many many many changes - \text\pediaicons.txt - removed unneeded entries - Major changes for animated leaderheads, tech icons, units, etc. - \text\script.txt - Dawn of Civilization popup now reads "have become skilled at surviving in {The Ancient Mediterranean}" - Veteran to Elite promotion notification now reads 'Heroic' - Conscript to regular promotion now reads 'slave' - Science advisor now comments with correct tech blurbs at the science advisor screen - "Only Amphibious units can attack from the sea." was 'Marine' - "Our $UNIT0 has died of disease from the swamp!" was 'Jungle' - Change Propaganda text to reflect Bribery terminology - Cultural Advice: 1 instance of 'Colosseum' to 'Amphitheater' - Modified ACHIEVED_TECH_techname names so they don't popup after researching key techs - Example: "now that we know iron working we need to find a source of iron and connect a road to it" - Changed DIPLOVICTORYVOTEOPTION caption to read 'Diplomatic Victory Vote' - Changed 2 references to 'UN Secretary General' to 'Defender of the Realm' - \text\labels.txt - Victory Screen now says 'Catalaunian Battle built by:'